![]() It’s serviceable for the most part, my favorite track being Shoni Pal’s “Twilight Life.”Īs you progress through each level, you will complete achievements that will then allow you to recruit more characters to your cause. In terms of music, there are some nice little tunes but nothing that will really stick in your head long term. Combine this with the fact that most of the interactions between characters are relatively trivial conversations that occur between levels and you have a pretty forgettable cast of characters. ![]() They all embody a surface-level fantasy trope with little depth. Although each character has a distinct personality and playstyle, I never found myself very attached to any of them. Every adventure begins with a team of three heroes and one support pet. It’s a pretty standard and bare-bones fantasy story. You must defeat a Tyrant who has used his undead magic to turn the magical world of Tyberia into a land of horrors. When any of your party members are killed in combat, you have to start the game all over again. This game, however, blends the tactics genre with Rogue-like elements. When I came across Tyrant’s Blessing, I was instantly drawn to the retro art style and sprite work which channeled the aesthetic of the early Fire Emblem games for the Gameboy.ĭeveloped by Mercury Game Studio and published by Freedom Games, Tyrant’s Blessing certainly lives up to the renowned difficulty that saw the first Fire Emblem rocket to success. I love constructing a band of memorable adventurers and employing different strategies, while also constructing unique builds for each of my party members. ![]()
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